We researched VR Ed-techs companies from 7 countries (Russia, United States, Brazil, India, England, Ireland and Spain). The top 5 areas of
content for VR market share are: Biology, Chemistry, Astronomy, Physics and History. Followed by: Geography (7%), Art (7%), Mathematics (6%), Languages (4%), Robotics (4%) and Music (2%).
Nevertheless, the variety of the chart, this is just a small part. The virtual reality segment is heavily under the gaming sector. Most of its innovation is towards the gaming industry.
In the education sector, VR solutions are usually made under demand. For a school can be expensive and a distant dream to innovate using virtual reality.
Here in Altairika we offer ready-to-go educational content for Virtual Reality. Scientifically accurate movies about history; astronomy; biology; mathematics and natural sciences. You can learn more about our content by visiting our online
catalogue.