The movie Osmosis Jones by the Warner Brothers Studio, whose image illustrates the cover of this article, is an excellent drawing that has this appeal in language and that can explain how to prevent and how to fight a virus.
In this story, a man who does not care about his health ends up being contaminated with a lethal virus. Meanwhile, inside his body, his white cells (which are the police of the human body) come together with medicine to fight this villain.
Although such a movie can create a playful environment that explains this fight between viruses and antibodies, it does not translate it to children of all ages. Little 4,5,6-year-olds need a more simplified way so that they can understand the reason for this precaution of washing their hands regularly.
Virtual reality can be a great way to explain to a child how a virus works and how to protect itself.
The film Friends is exactly about this. This is a movie from Altairika in virtual reality. It tells the story of 3 friends who shrink and learn from inside the human body of how the immune system works. This animation in VR has an indication and language designed for children from 4 years old.
In addition to addressing a very important issue in a ludic and simple way, this animation has the advantage of Virtual Reality. This means that instead of children just watching, as in the case of the other movie, they will feel immersed, part of the story. What they learn in the film Friends will be absorbed as an experience and the learning will be complete.
In conclusion, this is an extremely and important issue for everyone. We need to be creative and simple when it comes to talking with children. Addressing the topic after one of these animations creates a perfect environment for that message to be absorbed and thus avoid panic and make them understand that they need to take care of themselves.
To learn more about Virtual Reality education you can access the
Altairika website. Original publication in
Portuguese.
Authors BIO
Gustavo Silva is a professional focused on education in order to help educators and entrepreneurs to bring innovation into schools. As a business developer, his goals are to bring technologies to learn facilities, to provide a sector analysis of the education market, and to develop virtual reality in education. Outside the office, Gustavo enjoys writing short stories, gardening, and strategic games.